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NFL Stadium and the clock

1.1 Stadium and the clock American football stadium 100 yards long , cheap nfl jerseys 50 yards each side is divided into halftime , the stadium at each end of a long 10-yard area , called the touchdown zone (Endzone), with the middle region’s most remote goal (Goal Post), 20 yards away from the touchdown zone within the area known as the red zone (Redzone). Official match time of 60 minutes, the points on the second half, and subdivision 4 15 minutes per session . ( Game time can be set for each section , from 3 minutes to 15 minutes. ) Sides have three times each half pause (Timeout), official game pause time is 110 seconds , the game is 60 seconds. Each attack preparation time is 40 seconds. After the start of the game clock will keep running , stopping only when the following conditions : score , the ball conversion, out of bounds , passing unfinished ( see offensive tactics ) , fouls , and the second half the last 2 minutes (2Minute Warning, official suspended ) The referee suspended ( players injured , judgment and foul ball position , etc. ) . The close of the game , such as the two sides draw , wholesale nfl jerseys then went into overtime (Overtime), the same as the 15 minutes one . Overtime coin toss decisions need to re- offense and defense , the use of sudden death (Sudden Death), then either score wins the game ends . 1.2 scoring rules With the rest of ball games similar to score goals for the game . There are several ways to score : Touchdowns : ball crossed over each baseline (Goalline) can get 6 points, cheap jerseys known as touchdowns (Touchdown abbreviated TD). TD additional points obtained after chance , this time the ball in the other two yards line, select the shot can get 1 point (Extra point, also known as the Point After), select the other way if you can successfully touchdowns 2 points (2point conversion). Shooting (Field Goal): play through the goal , we can get three points. Safety points (Safety) refers to the attacker Endzone ball players in the side has been subjected to grapple , cheap nfl jerseys or the ball in the side Endzone ran out of bounds within the scope of the defender to get 2 points. At the same time the right to convert to the defensive side of the ball , the original attacker will kick free kick kickoff (Free Kick). 1.3 offensive and defensive systems Every game coin toss before kickoff attack sequence , cheap jerseys the visitors first guess , guess option strike or not ( select after the attack in the second half to get first strike the right ) . Strike one ball , the defensive side kick (Kickoff) start the race ( selection gain first strike attack in the second half, right ) . Attack the attacker access kickoff return (Kickoff return) after entering the offensive . At this point the attacker has four possessions (downs), the target is the direction of advancing the ball to the other side Endzone 10 yards . If any of four to 10 yards a successful promotion , you automatically get a new four possessions . If four times unsuccessful , then the ball right at the last dead ball point conversion to the defensive side (Turnover on downs). Usually three times a failed attack when the attacker will choose punt (punt), so that the dead ball spot away from the side Endzone. After the attack the ball as three times each Endzone close distance , then the offensive side may choose to shot ( see special team tactics ) . Game, kick-off points on both sides of the vertical line of the venue became kickoff line (Line of scrimmage, referred LOS), the two sides in kickoff (Snap) are not cross this line before ( see fouls and penalties ) , the direction of attack prequel the ball must be in this line came after . After attacking side kick , there are two cases to make the defensive side of the ball Conversion (Turnovers). Off the ball (Fumble), ball players in the following cases ( quarterback (Quarterback, referred QB) pass action does not begin before ; any player holding the ball but the rest dead ball ( knees or hands landing ) ) , loss of ball control , then any player can pick up the ball both sides (Fumble Recovery) and advance . Steals pass (Pass Interception referred INT), any defensive player of the attacking side can intercept outgoing ball and advance .

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